STEAM learning opportunities are critical for all children to successfully engage with the warp-speed digital evolution and powerful new technologies that are reshaping our global marketplace.

    • The National Science Foundation states: “It’s widely accepted that STEAM learning prepares kids with the skills for future careers. But because 65% of students will hold careers that don’t exist yet, it is important that students also learn how to think creatively and collaboratively to solve unforeseeable problems.”
    • The California Employment Development Department reports that 75% of the 50 fastest growing occupations in the state require STEAM skills. Does the data state STEAM or STEM skills?
    • STEAM job holders earn 11% higher wages than their same degree counterparts in other jobs, according to studies by the National Governors Association.
    • Most schools, especially those in low-income communities, are under-resourced and STEAM education is scarce. Genesis addresses this “opportunity gap” and helps to level the current “learning field” across socio-economic boundaries.
    • There is a scarcity of teachers trained to deliver STEAM effectively in the schools.
      Afterschool and mobile “pop-up” learning programs like Genesis are important ways to reach students in underserved communities that are not getting exposed to STEAM in their classrooms.
    • The Genesis approach engages a wide range of students in creative, innovative and empowering learning opportunities.

Goals for students completing
the Genesis Core Program Include:

  • have skills in computer programming
  • have skills in mechatronics and physical computing
  • will write and test one coding program
  • of parents will attend workshops to learn how to support their children’s STEAM learning
  • will express increased STEAm self-efficancy

GENESIS ACTIVATES STEAM LEARNING IN SEVEN DISTINCT WAYS

    • Providing engaging hands-on learning opportunities with a talented and diverse team of multi-cultural teachers.
    • Developing a project-based learning model that exposes youth to a wide range of STEAM learning methodologies. Most programs expose youth to only one STEAM activity at a time (i.e. robotics or coding).
    • Introducing youth to the latest technology in the Genesis Innovation Labs.
    • Providing an environment where students work in teams to develop “design thinking” skills to define, prototype and test solutions for real life problems.
    • Providing parent education and outreach and professional development to educators throughout the community.
    • Using an inclusive model for engaging all types of students with diverse interests and learning styles. This approach is especially effective for girls and other students who are often left out of STEAM programs.
    • GENESIS has a flexible, adaptable model that has been tested in multiple community and educational settings with excellent results.

Projected Percentage in STEAM jobs: 2010 - 2020

  • all occupations
  • mathematics
  • computer systems analysts
  • systems software developers
  • medical scientists
  • biomedical engineers